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Computer Graphics: Principles and Practice

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By uniquely combining concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation o By uniquely combining concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.


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By uniquely combining concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation o By uniquely combining concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.

30 review for Computer Graphics: Principles and Practice

  1. 5 out of 5

    Michael Finocchiaro

    If K&R is what spawned the internet and its denizens like Facebook and Google, it is this book that created the 3D graphics industry - without it, forget your PS4, XBOX, 3DS, Pixar, DreamsWorks, etc. and thus no Avengers flicks or - god forbid - Shrek movies! Hollywood would be arguably still story driven and better but video games like GTA, Minecraft, Assassin's Creed, etc would have been impossible. I actually had acquired a rare geek-boner 1st edition but it was water damaged during a bas If K&R is what spawned the internet and its denizens like Facebook and Google, it is this book that created the 3D graphics industry - without it, forget your PS4, XBOX, 3DS, Pixar, DreamsWorks, etc. and thus no Avengers flicks or - god forbid - Shrek movies! Hollywood would be arguably still story driven and better but video games like GTA, Minecraft, Assassin's Creed, etc would have been impossible. I actually had acquired a rare geek-boner 1st edition but it was water damaged during a basement flood when I had to leave it in storage. Many bitter tears were shed. Fortunately, I still had the bigger 2nd edition to comfort me. I actually needed code in this book for my first real job back in '92. How the world has changed. Five stars for excellence and massive impact on gamers and movie fans alike.

  2. 4 out of 5

    Ivan Idris

    Computer Graphics is about computer graphics and principles. This book has four authors, who are experts in their field. It has a hardcover, is richly illustrated with color plates and lots of figures. If the code had syntax highlighting, then it would have been even better. Chapter 1 covers the basics. Chapter 2 is about SGRP (Simple Raster Graphics Package). Chapter 3 presents basic raster graphics algorithms for drawing 2D primitives. Chapter 4 describes graphics hardwar Computer Graphics is about computer graphics and principles. This book has four authors, who are experts in their field. It has a hardcover, is richly illustrated with color plates and lots of figures. If the code had syntax highlighting, then it would have been even better. Chapter 1 covers the basics. Chapter 2 is about SGRP (Simple Raster Graphics Package). Chapter 3 presents basic raster graphics algorithms for drawing 2D primitives. Chapter 4 describes graphics hardware. Chapter 5 introduces geometrical transformations. Chapter 6 discusses viewing in 3D, projections and perspective. Chapter 7 is dedicated to SPHIGS (Simple Programmer’s Hierarchical Interactive Graphics System). Chapter 8 is the first of three chapters on GUI’s. These three chapters are low on mathematics and code. Dialogue design is the title of Chapter 9. Chapter 10 examines user interface software. Chapter 11 is about representing curves and surfaces. Finally, we get back to some code and mathematics. Chapter 12 builds on the previous chapter and continues with solid modeling. Sadly, no code in this chapter. Achromatic and colored light is the subject of chapter 13. This is a fun chapter, however, the lack of color usage in this chapter about color seems paradoxical to me. In Chapter 14 we embark on a quest for visual realism. Chapter 15 is about visible-surface determination. Chapter 16 discusses illumination and shading. Chapter 17 explores image manipulation and storage. Chapter 18 discusses advanced raster graphics architecture. Chapter 19 describes advanced geometric and raster algorithms. Chapter 20 concentrates on advanced modeling techniques. Chapter 21 brings to life animation. As I said above, this book is written by four authors. Obviously, this means that the writing style differs between chapters. Some chapters have no code or mathematics. Some chapters have one or the other. These are not my favorite chapters. The code examples are written in C or sometimes in pseudocode that looks a lot like C, so you need to have some knowledge of C. The book is quite thorough and seems pedagogically sound. It is considered a “classic” for many reasons. Personally, I learned a lot about computer graphics algorithms. I give this book 4 stars out of 5.

  3. 4 out of 5

    Ahmed Abd El-Hamid

    The Standard book of Computer Graphics Knowledge .. and although it needs some knowledge in mathematics but .. overall it contains a great amount of knowledge .. Must-Read for anyone interested in Computer Graphics

  4. 5 out of 5

    Maxim Perepelitsyn

    Decent introduction to CG related topics.

  5. 4 out of 5

    Manas Bala

    test

  6. 4 out of 5

    Asfarian

    Pegangan wajib saat ngasprak pratikum komputer grafik.

  7. 4 out of 5

    Mills College Library

    006.6 C738 2014

  8. 4 out of 5

    Imran Siddiqui

    take better knowledge of computer graphics

  9. 5 out of 5

    Christian Benesch

  10. 4 out of 5

    Akhilreddy

  11. 4 out of 5

    Bhau

  12. 4 out of 5

    Mark

  13. 4 out of 5

    Vamsi Rathnakar

  14. 4 out of 5

    Lixing Zhao

  15. 5 out of 5

    Darrell Ulm

  16. 5 out of 5

    Nikesh Maharjan

  17. 5 out of 5

    Michalis

  18. 4 out of 5

    Rob Hall

  19. 5 out of 5

    MrSmilez

    want to get more knowledge to be a better teacher...

  20. 4 out of 5

    Alptekin Topal

  21. 5 out of 5

    TheBlueBear

  22. 4 out of 5

    Jim Brooks

  23. 5 out of 5

    Michael

  24. 5 out of 5

    Renyu Liu

  25. 4 out of 5

    Jesse

  26. 5 out of 5

    Sarah

  27. 4 out of 5

    Jeremy Jedynak

  28. 5 out of 5

    Actel

  29. 4 out of 5

    Saeed Javi

  30. 4 out of 5

    Kévin Tchaka

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